CompressionWebpackPlugin
Prepare compressed versions of assets to serve them with Content-Encoding.
Getting Started
To begin, you'll need to install compression-webpack-plugin:
npm install compression-webpack-plugin --save-dev
or
yarn add -D compression-webpack-plugin
or
pnpm add -D compression-webpack-plugin
Then add the plugin to your webpack config. For example:
webpack.config.js
const CompressionPlugin = require("compression-webpack-plugin");
module.exports = {
plugins: [new CompressionPlugin()],
};Finally, run webpack using the method you normally use (e.g., via CLI or an npm script).
Options
test
Type:
type test = string | RegExp | (string | RegExp)[];Default: undefined
Include all assets that pass test assertion.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
test: /\.js(\?.*)?$/i,
}),
],
};include
Type:
type include = string | RegExp | (string | RegExp)[];Default: undefined
Include all assets matching any of these conditions.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
include: /\/includes/,
}),
],
};exclude
Type:
type exclude = string | RegExp | (string | RegExp)[];Default: undefined
Exclude all assets matching any of these conditions.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
exclude: /\/excludes/,
}),
],
};algorithm
Type:
type algorithm =
| string
| ((
input: Buffer,
options: CompressionOptions,
callback: (
error: Error | null | undefined,
result:
| string
| ArrayBuffer
| SharedArrayBuffer
| Uint8Array
| readonly number[]
| {
valueOf(): ArrayBuffer | SharedArrayBuffer;
}
| {
valueOf(): string | Uint8Array | readonly number[];
}
| {
valueOf(): string;
}
| {
[Symbol.toPrimitive](hint:%20%22string%22): string;
},
) => void,
) => void);Defines the compression algorithm or function to use. Defaults to gzip.
[!NOTE]
If you use a custom function for the
algorithmoption, the default value ofcompressionOptionswill be an empty object{}.
string
The algorithm is based on the Node.js zlib module.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
algorithm: "gzip",
}),
],
};function
Allow you to specify a custom compression function.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
algorithm(input, compressionOptions, callback) {
return compressionFunction(input, compressionOptions, callback);
},
}),
],
};compressionOptions
Type:
interface compressionOptions {
flush?: number;
finishFlush?: number;
chunkSize?: number;
windowBits?: number;
level?: number;
memLevel?: number;
strategy?: number;
dictionary?: Buffer | TypedArray | DataView | ArrayBuffer;
info?: boolean;
maxOutputLength?: number;
}Default: { level: 9 }
Compression options for algorithm.
You can find all available options in the zlib documentation.
[!NOTE]
If you use a custom function for the
algorithmoption, the default value ofcompressionOptionswill be an empty object{}.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
compressionOptions: { level: 1 },
}),
],
};threshold
Type:
type threshold = number;Default: 0
Only assets larger than this size (in bytes) are processed.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
threshold: 8192,
}),
],
};minRatio
Type:
type minRatio = number;Default: 0.8
Only assets that compress better than this ratio are processed (minRatio = Compressed Size / Original Size).
For example, if you have a image.png file with a size of 1024 bytes, and its compressed version is of 768 bytes, the minRatio is 0.75.
In other words, assets will be processed only when the ratio of Compressed Size / Original Size is less than the specified minRatio.
You can use a value of 1 to process assets that are smaller than or equal to the original size.
Use a value of Infinity to process all assets, even if they are larger than the original size or their original size is 0 bytes (useful when you are pre-zipping all assets for AWS).
Use a value of Number.MAX_SAFE_INTEGER to process all assets even if they are larger than the original size, excluding assets with their original size is 0 bytes.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
// Compress all assets, including files with `0` bytes size
// minRatio: Infinity
// Compress all assets, excluding files with `0` bytes size
// minRatio: Number.MAX_SAFE_INTEGER
minRatio: 0.8,
}),
],
};filename
Type:
type filename = string | ((pathdata: PathData) => string);Default: "[path][base].gz"
The target asset filename.
string
For example, given an asset path: assets/images/image.png?foo=bar#hash:
[path] is replaced with the directories of the original asset, including the trailing / (assets/images/).
[file] is replaced with the path of the original asset (assets/images/image.png).
[base] is replaced with the base name ([name] + [ext]) of the original asset (image.png).
[name] is replaced with the name of the original asset (image).
[ext] is replaced with the extension of the original asset, including the . (.png).
[query] is replaced with the query of the original asset, including the ? (?foo=bar).
[fragment] is replaced with the fragment (in the concept of URL it is called hash) of the original asset (#hash).
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
filename: "[path][base].gz",
}),
],
};function
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
filename(pathData) {
// The `pathData` argument contains all placeholders - `path`/`name`/`ext`/etc
// Available properties described above, for the `String` notation
if (/\.svg$/.test(pathData.filename)) {
return "assets/svg/[path][base].gz";
}
return "assets/js/[path][base].gz";
},
}),
],
};deleteOriginalAssets
Type:
type deleteOriginalAssets =
| boolean
| "keep-source-map"
| ((name: string) => boolean);Default: false
Determines whether the original (uncompressed) assets should be deleted after compression.
-
If set to
true, all original assets will be deleted. -
If set to
"keep-source-map", all original assets except source maps (.mapfiles) will be deleted. -
If a function is provided, it will be called with each asset’s name and should return
trueto delete the asset orfalseto keep it.
Example:
module.exports = {
plugins: [
new CompressionPlugin({
deleteOriginalAssets: (assetName) =>
// Delete all assets except images
!assetName.endsWith(".png") && !assetName.endsWith(".jpg"),
}),
],
};webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
deleteOriginalAssets: true,
}),
],
};To exclude sourcemaps from compression:
module.exports = {
plugins: [
new CompressionPlugin({
exclude: /.map$/,
deleteOriginalAssets: "keep-source-map",
}),
],
};Using a custom function:
module.exports = {
plugins: [
new CompressionPlugin({
exclude: /.map$/,
deleteOriginalAssets: (name) => {
if (/\.js$/.test(name)) {
return false;
}
return true;
},
}),
],
};Examples
Using Zopfli
Prepare compressed versions of assets using the zopfli library.
[!NOTE]
@gfx/zopflirequires at leastNode.jsversion8.
To begin, you'll need to install @gfx/zopfli:
$ npm install @gfx/zopfli --save-dev
webpack.config.js
const zopfli = require("@gfx/zopfli");
module.exports = {
plugins: [
new CompressionPlugin({
compressionOptions: {
numiterations: 15,
},
algorithm(input, compressionOptions, callback) {
return zopfli.gzip(input, compressionOptions, callback);
},
}),
],
};Using Brotli
Brotli is a compression algorithm originally developed by Google, and offers compression superior to gzip.
Node.js v10.16.0 and later includes native support for Brotli compression in its zlib module.
You can take advantage of this built-in support for Brotli in Node 10.16.0 and later by just passing in the appropriate algorithm to the CompressionPlugin:
webpack.config.js
const zlib = require("node:zlib");
module.exports = {
plugins: [
new CompressionPlugin({
filename: "[path][base].br",
algorithm: "brotliCompress",
test: /\.(js|css|html|svg)$/,
compressionOptions: {
params: {
[zlib.constants.BROTLI_PARAM_QUALITY]: 11,
},
},
threshold: 10240,
minRatio: 0.8,
deleteOriginalAssets: false,
}),
],
};[!NOTE] Brotli’s BROTLI_PARAM_QUALITY option is functionally equivalent to zlib’s level option.
You can find all Brotli’s options in the relevant part of the zlib module documentation.
Using Zstandard
Zstandard (zstd) is a fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level and better compression ratios.
Node.js 22.15.0 and later includes native support for Zstandard compression in its zlib module.
You can take advantage of this built-in support for zstd in Node 22.15.0 and later by just passing in the appropriate algorithm to the CompressionPlugin:
webpack.config.js
const zlib = require("node:zlib");
module.exports = {
plugins: [
new CompressionPlugin({
filename: "[path][base].zst",
algorithm: "zstdCompress",
test: /\.(js|css|html|svg)$/,
compressionOptions: {
params: {
[zlib.constants.ZSTD_c_compressionLevel]: 10,
},
},
threshold: 10240,
minRatio: 0.8,
deleteOriginalAssets: false,
}),
],
};You can find all Zstandard's options in the relevant part of the zlib module documentation.
Multiple compressed versions of assets for different algorithm
webpack.config.js
const zlib = require("node:zlib");
module.exports = {
plugins: [
new CompressionPlugin({
filename: "[path][base].gz",
algorithm: "gzip",
test: /\.js$|\.css$|\.html$/,
threshold: 10240,
minRatio: 0.8,
}),
new CompressionPlugin({
filename: "[path][base].br",
algorithm: "brotliCompress",
test: /\.(js|css|html|svg)$/,
compressionOptions: {
params: {
[zlib.constants.BROTLI_PARAM_QUALITY]: 11,
},
},
threshold: 10240,
minRatio: 0.8,
}),
],
};Contributing
We welcome contributions!
Please take a moment to read our contributing guidelines if you haven't yet done so.

